Glam Dialogue Professions

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Glam Dialogue Professions

Post  Aldarana on Mon May 11, 2009 5:52 am

* Alchemist - Breenna (100), Alphabinty (100), Evil-Edna (100)
* Axe Smith - SanityClause (100)
* Axe Smith Magus - SanityClause (100)
* Baker - Aldarana (100), Betabinty (100)
* Butcher - Flossie (100)
* Bow Carver - Lorthanx (100)
* Costumagus - Cahira (100)
* Dagger Smith - Breenna (100)
* Dagger Smithmagus - Breenna (100)
* Farmer - Audris (100), Betabinty (100)
* Fisherman - Daisida (100), Evil-Edna (7x), Audris (100)
* Fishmonger - Daisida (100)
* Hammer Smith - SanityClause (100)
* Hammer Smith Magus - SanityClause (100)
* Handyman - Ozzbella (100), Evil-Edna (7x), Alphabinty (6x)
* Hunter - Aldarana (100)
* Jeweller - Aldarana (100)
* Jewelmagus - Aldarana (100)
* Lumberjack - Ozzbella (100), Betabinty (92)
* Miner - Ozzbella (100), Alphabinty (100)
* Shieldsmith - Xalthorn (100)
* Shoemaker - Larthnox (100)
* Shoemagus - Larthnox (100)
* Shovel Smith - SanityClause (100)
* Shovel Smith Magus - SanityClause (100)
* Staff Carver - Fitrops (100)
* Staff Carvmagus - Fitrops (100)
* Sword Smith - Xalthorn (100)
* Sword Smithmagus - Xalthorn (100)
* Tailor - Cahira (100)
* Wand Carver - Flossie (100)
* Wand Carvmagus - Flossie (100)


Last edited by Aldarana on Tue Feb 23, 2010 1:28 am; edited 15 times in total
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Re: Glam Dialogue Professions

Post  Admin on Mon May 11, 2009 7:01 am

I'm tempted to place several posts in here to break the list up and give a little more organisation. It would also allow for non guildies to place a request in a specific topic and for the appropriate professionals to watch that topic and get an email when someone posted.

For example, we could have two posts, one for gatherers and one for crafters, but that's still a bit chunky.

Going for one post per profession pair would perhaps be overkill, especially if the list spanned several pages.

Perhaps:

gatherers (alchemist, fisherman, lumberjack etc)
processors (fishmonger, butcher)
carvers (carvers/carvemages)
smiths (smiths/smithmages)

It might also be nice to agree on prices for crafts and mages so we're all singing off the same hymn sheet and people know what to expect.

I know I undercharge greatly and I perhaps should stop that.

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Re: Glam Dialogue Professions

Post  Aldarana on Mon May 11, 2009 7:09 am

I feel the topic should be sorted a little better. I just wanted the information 'out there' so folks knew who they wanted to get hold of on guild chat for a craft. I just lifted the information wholesale from the old guild wiki. Very Happy

I think a price list for non-guildies would be a good idea.

I've also mainly retired Ozz from lumberjacking/mining... (Too tedious, and too many other things to do on Dofus.)
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Re: Glam Dialogue Professions

Post  Admin on Mon May 11, 2009 7:15 am

Aldarana wrote:I feel the topic should be sorted a little better. I just wanted the information 'out there' so folks knew who they wanted to get hold of on guild chat for a craft. I just lifted the information wholesale from the old guild wiki. Very Happy

I think a price list for non-guildies would be a good idea.

I've also mainly retired Ozz from lumberjacking/mining... (Too tedious, and too many other things to do on Dofus.)

I would suggest that if a profession isn't 100, there is no charge. Once 100 is hit though, we should have a scale of charges based on the slots.

Maging is always the tricky one though. I would never charge per rune, and charging for time reminds me too much of lawyers and shrinks. Tips are nice, but perhaps a base rate + tips? We should also be able to ask roughly how many runes will be attempted and if they will hand the items over for batch processing or want to do them one at a time.

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